Figma

Transforming collaboration

Original Business Case Weekly article

"Every pivotal moment in the evolution of design tools has been shaped by one fundamental question: How do we bring people together to create better experiences? With Figma, we're not just building software—we're fundamentally changing how teams think, collaborate, and bring ideas to life.” —Dylan Field, CEO and Co-founder of Figma

Dylan Field stared at his laptop screen in the cramped Palo Alto apartment he shared with his co-founder Evan Wallace. It was late 2015, nearly four years after they'd started working on what would eventually become Figma, and they were facing a harsh reality: their product wasn't working. Despite millions in venture funding and countless iterations, designers weren't adopting their browser-based design tool. The feedback was bad, the user retention was low, and some investors were questioning whether the founders truly understood what they were building.

In that moment of crisis, Field made a decision that would reshape not only their company's trajectory but the entire design industry. Rather than double down on their original vision of creating "Photoshop in the browser," they would narrow their focus to solving one specific problem: enabling real-time collaboration in interface design.

This pivot would transform Figma from a struggling startup into a $56 billion public company challenging Adobe's dominance in creative software.

Dylan Field and Evan Wallace, co-founders of Figma

The story of Figma represents more than just another Silicon Valley success tale. It embodies the power of strategic focus, the importance of timing in technology adoption, and ambitious vision.

From Drones to Design

Story begins in an unlikely place: with drones.

In December 2011, Dylan Field, a junior at Brown University studying computer science and mathematics, frantically filled out an application for the Thiel Fellowship with just two hours remaining before the deadline. His original pitch was far from the collaborative design platform that would eventually make him a billionaire—instead, Field proposed developing better software for unmanned aerial vehicles.[2]

"The prospect of using UAVs in civilian settings faces three limiting factors: software, battery life and the FAA," Field wrote in his application. "I am going to change the world by creating better software for UAVs. After I finish at Flipboard, I will cofound a company with the smartest programmer I know and work on this problem."[3]

That "smartest programmer" was Evan Wallace, Field's teaching assistant for several computer science courses at Brown University. Wallace, who had previously worked at companies like Microsoft and Pixar, possessed a rare combination of technical brilliance and humble demeanor that deeply impressed Field.

The $100,000 Thiel Fellowship grant came with one significant requirement: Field had to leave Brown University. Despite his parents' reservations about their son abandoning his Ivy League education, Field recognized the unique opportunity. "It's almost like an independent study, just you don't get course credit, it's a little bit longer and you get paid," he reflected in a 2012 CNBC interview.[4]

But even before Field officially received the fellowship, the trajectory of their venture was already changing. Wallace, who had been working on graphics programming and had built impressive demo using WebGL. WebGL – was a new JavaScript API that enabled high-performance graphics rendering in web browsers.[5].

Evan showed Dylan demo of a ball floating in water, and it was mesmerizing. The performance was incredible for something running in a browser. This technical demonstration would become the foundation for everything that followed.[6]

The WebGL Revelation: Finding Their Technical Foundation

"Hardware involved long debug cycles, drones were a space with regulatory risk, and many drone product ideas implied potential violations of privacy," Field later explained.

And after several discussions they've decided to pivot to WebGL applications.

WebGL created unprecedented possibilities. For decades, high-performance graphics applications were limited to desktop software because web browsers simply couldn't handle the computational requirements. WebGL changed that equation entirely, opening the door for sophisticated creative tools to run entirely in the browser with performance that rivaled traditional desktop applications.

The initial experiments were promising but unfocused.

Your call

You are Dylan Field and Evan Wallace after abandoning the drone idea. WebGL can support many products, and your experiments in games, photo editing, and memes have no clear buyer. Do you keep exploring the platform technology, choose a productivity category now, or license the rendering work? What customer problem must be present before technical novelty becomes a company?